Kevin's Portfolio
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Writing Samples
2024
A short collection of monologue to be triggered at different point of the gameplay for the game Cultist Exorcist. For a game made during a ten-day jam, we kept the scope small, and limit the lines to assist the environmental storytelling, so that it will not impact gameplay if some of these lines won't be implemented in time.
Click here for the full script.
(Dialogue)A screenshot of a work-in-progress ink script written for a visual novel PixelHeart which features multiple NPC and dialogue choices, as well as dynamic character names and storylines about online chatrooms in the age of AI and bots.
Advanced flow and logic with functions and variables were employed in this example.
(Ink, Dialogue)A screenshot of a work-in-progress ink script written for a coding puzzle game Monster Factory, where Layman engineer his way into laziness.
Apart from advanced flow and variables, re-using thread with dynamic changes according to story progress, I have also design flow for dialogue skipping.
(Ink, Dialogue)A screenshot of a work-in-progress ink script written for a simulation game NightRail, where the player play as a train driver, who happens to come across a decision that will determine the fate of the entire human population.
Aside from implementing basic logic with train movement speed and door opening, this project also features radio show and newspaper that reflects the story at different point.
(Ink)A Noir Addam Wednesday-esque mystery game Gossip Buster is a perfect opportunity to dish out some classic monologue writing.
There are also a few extra lines written to be triggered during gameplay.
You can find the finished video and more detail about the game here.
(Cinematic & Promo, Dialogue)War Never Changes is a fan made cinematic from stock footage in response to the recent disturbance over the world.
I led the project and completed the first draft, taking in collaborator's adjustments and finalised the script.
You can find the finished video here.
(Cinematic & Promo)Dirty Dungeon was set on a fantastical world where the goblin that were slayed in dungeons are actually actors pretending. I wrote create this world where dungeons are ran like a holiday destination, and came up with the name AirDnD.
It was a lot of fun to write a press release as the Goblin King, as well as writing the backstory of the player character Jason, an aspiring goblin actor that works in the dungeon as a cleaner.
(Lore & Bio)